In the latest episode of "Inside DICE”, Core Gameplay Designer Alan Kertz answers your tweeted questions on weapon balancing and more. Head to the Battlefield Blog for the full story:http://bit.ly/J0Dhi7
Two LinkedIn profiles of former EA software developers reveals that Bad Company 3 and Mirrors Edge 2 are in the design/develope stages. Although both devs have deleted the information from their profiles since it was posted at gamerzines, both of them stated that they had worked on Mirrors Edge 2, and one had worked on the initial stages of Bad Company 3.
The Back to Karkand DLC brought with it a selection of new weapons, and the same can be said for the next round of Battlefield 3 DLC: Close Quarters. The below is a final list of weapons that will be included in the new DLC.
The weapons pictured here do not depict what the weapons in BF3 will look like, these are their real-life variants.
A lot of people seem to get the hang of how it works. If you haven´t, here´s an instructional video by our best friends Luetin and Pixel Enemy Video right here
Happy Monday everyone ! The long awaited Battlelog app has finally been released. We will post more information on it but feel free to download it and try it out for yourself http://itunes.apple.com
The latest game server update has completed internal QA, and has been sent out to all the RSP companies. They are doing small-scale testing of it during the evening.
If no problems are reported by the RSPs, then the companies will gradually roll it out over the next few days, starting at 10:00 UTC on Thursday Apr 19th. This update is addressing some gameplay bugs that have been reported since the latest big client+server update. Also, there are some minor improvements to the RCON interface.
The master servers will remain available; Battlelog will remain available.
Changelist * Fixed AA missiles not doing damage to vehicles moving at very high speeds (This is the much wanted heatseaker fix) * Fixed TV Missile doing much more damage than it should (it is no longer a 1-hit kill) * Tweaked tank armor strength * MAV elevatoring fix, round 2; proning on the MAV will now disable it * RCON admin.say
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